EA to Piggyback Origin on Popular Kickstarter Games May 18, 2012
Posted by Chris Pereira in : News , add a comment
As Electronic Arts continues to work toward having Origin reach feature parity with Steam -- and hopefully finding something unique it can offer in the process -- it also is focused on getting the software installed on as many computers as possible. Bundling it with EA's own computer games has proven to be one effective way of doing this, whether it be with Battlefield 3 or Mass Effect 3, as has exclusively offering the digital version of its big MMO, Star Wars: The Old Republic, through the service. Now it's extending a helping hand to independent developers who have turned to crowd-funding to get their games made in a move that will further help to increase the size of Origin's userbase.
The publisher today announced it will waive Origin's distribution fees for 90 days for any developer wanting to bring its crowd-funded, downloadable PC game to the service, just so long as the game is ready to publish. Develop notes the only costs developers will be subjected to are those pertaining to transactions, such as the fee charged by credit card companies. Even with that small caveat, this is still a potentially great deal for independent developers who will be able to receive a significantly larger portion of revenue on each game it sells in the three months following release. Particularly when you consider many of the games that have been funded by Kickstarter are unlikely to ever be multi-million unit sellers, that extra money could prove to be a major boon.
Feature By: 1UP Staff
May 18, 2012
Before the advent of electricity, mankind rightly feared the darkness and the thousands of hungry wolves lurking within. Now that we live in a world where eternal daytime can be summoned with the flick of a light switch, the lessons taught by every fairy tale put to print -- stay out of dark, spooky places -- can safely be ignored, since our smartphones alone can easily cut a swath through the blackness of night. Still, crushing the anxieties of our lizard brains often proves impossible, as a simple evening power outage can quickly turn us from rational human beings into quivering masses who refuse to take candlelit trips to the bathroom alone for fear of wandering House Draculas. And we're not even safe in retreating to the escapist fantasies of video games; over the years, savvy developers have learned to exploit these primal phobias by designing worlds that turn from bad to ugly with the setting of the sun. The following games serve as fitting proof that -- as the popular Nickelodeon show once posited-- yes, we are afraid of the dark. Or if we're not, maybe we should be?
While it could have gone worse, Diablo III's first few days of availability have been plagued with a variety of issues. There were problem logging in including the dreaded Error 37, and similar sorts of issues have continued to crop up since then, leading to several instances of the servers being taken offline. This has all been widespread enough that Blizzard apologized for the situation, but really, these sorts of problems are to be expected following the release of an enormously popular online game. But not everyone wants Diablo III to be an online game, and those players have suffered right alongside those who do.
Aside from the times that the servers have been brought down for emergency maintenance, which invariably affect everyone, not everyone has been subjected to a less-than-ideal experience. Having skipped the launch rush on Tuesday, I've yet to run into any problems myself, save for one where I'm occasionally told someone I'm chatting with is not online, which requires me to re-send my message. Annoying, sure, but hardly a big deal, especially in light of people who are losing their Achievements or having trouble playing at all for one reason or another.
Continue reading Diablo 3's secret world discovered What a Horrible Night to Have a Curse: Eight Games Where Danger Lurks After Dark
May 18, 2012
Posted by 1UP Staff in : FEATURE , add a comment
What a Horrible Night to Have a Curse: Eight Games Where Danger Lurks After Dark
Grab your flashlight, extra batteries, and something sharp and pointy.

Diablo III’s Launch Issues Bring its Always-Online Requirement Back to the Forefront
May 18, 2012
Posted by Chris Pereira in : News , add a comment
Diablo 3′s secret world discovered
May 18, 2012
Posted by JC Fletcher in : blizzard, Diablo-3, Mac, PC, secret , add a comment

Diablo 3's secret world discovered originally appeared on Joystiq on Fri, 18 May 2012 10:00:00 EST. Please see our terms for use of feeds.Scotland Yard detected on iOS
May 18, 2012
Posted by Alexander Sliwinski in : ios, ipad, iPhone, Mobile, ravensburger, Scotland-Yard , add a comment
The classic board game Scotland Yard is ready to be discovered now as a universal iPad and iPhone app on the iOS App Store. Faithfully based on the classic game of cat and mouse, which has sold over four million copies, the title tasks a group of detectives to hunt down Mister X somewhere in London.
The game supports local, bluetooth or game center. In local play, unlike the original board game, Mister X and the other detectives can be controlled by the computer. The AI is the feature that makes this app worth it for anyone that enjoyed the original game. Players can focus on the task of tracking Mister X (or becoming him) through the subways, on the buses and tracking taxis against some worth adversaries and compatriots (who you don't have to host at your place).
Scotland Yard detected on iOS originally appeared on Joystiq on Fri, 18 May 2012 09:30:00 EST. Please see our terms for use of feeds.Sly Cooper: Thieves in Time snatches a spot on Vita
May 18, 2012
Posted by Ludwig Kietzmann in : PlayStation, playstation-vita, ps3, sanzaru-games, sly-cooper-thieves-in-time, vita , add a comment
Having made a lifelong profession out of pocketing items of high value, Sly Cooper should feel right at home on the PlayStation Vita. Sony and developer Sanzaru Games, which updated and packaged Sly's PS2 adventures in an HD trilogy collection, have announced that Sly Cooper: Thieves in Time will also launch on Vita, day-and-date with the PlayStation 3 version.
In addition to being portable and cross-save compatible with the PS3 version, Sly Cooper: Thieves in Time will offer a few augmentations specific to the Vita hardware. When Sly dons an archer's outfit, for instance, his arrows can be steered into their targets - and connect Sly to those areas via a rope bridge - by tilting the Vita. (Sixaxis? What's that?)
Sly Cooper: Thieves in Time is due on both PS3 and Vita sometime in Fall 2012. When questioned, a Sanzaru representative told Joystiq that it had not yet been decided whether purchasing one version would grant you complimentary access to the other.
Sly Cooper: Thieves in Time snatches a spot on Vita originally appeared on Joystiq on Fri, 18 May 2012 04:30:00 EST. Please see our terms for use of feeds.Harley Quinn is still really upset in the latest Arkham City DLC trailer
May 18, 2012
Posted by Jordan Mallory in : batman, Batman-Arkham-Asylum-2, batman-arkham-city, harley-quinn, Harley-Quinns-Revenge, joker, microsoft, PC, PlayStation, ps3, robin, the-joker, xbox , add a comment
Poor Harley Quinn. First the Joker breaks her mind, and then The Batman breaks her heart. It's nice to see that she's not wallowing in self-pity, though, and that she's got the initiative to get back out in the world and make a name for herself. Granted, she's using homicide to do so, but still, good for her.
This latest trailer for Ms. Quinzel's starring role as an Arkham City DLC antagonist gives us a look at the various brow beatings Batman and Robin will dispense to the citizenry of Gotham's beating lunatic heart, as well as somewhat unsettling introduction from the man in white himself.
Harley Quinn is still really upset in the latest Arkham City DLC trailer originally appeared on Joystiq on Fri, 18 May 2012 04:00:00 EST. Please see our terms for use of feeds.This monk is suspicious of this hillbilly, only Double Fine knows why
May 18, 2012
Posted by Jessica Conditt in : double-fine, hillbilly, monk, PC, ron-gilbert , add a comment
Double Fine's Ron Gilbert isn't content with random websites leaking his own studio's work: he'll leak his own stuff, thank you very much. Gilbert posted the above two photos on Grumpy Gamer, his personal game industry blog.
His first post was a link to the monk. Apparently, no, it's not fanart for Diablo 3, unless developer JP LeBreton, who tweeted he'd been working on the related Monk link for nine months, has a lot of down time at Double Fine.
Gilbert later posted the hillbilly, a character we recognize from the puzzle Double Fine sent the press last week as an announcement of a new, spooky-tinged title. Now the age-old question returns: What do a monk and a hillbilly have in common? Besides mystery, of course.
This monk is suspicious of this hillbilly, only Double Fine knows why originally appeared on Joystiq on Fri, 18 May 2012 02:00:00 EST. Please see our terms for use of feeds.Sorcery kicks off new pre-purchase functionality on PSN
May 18, 2012
Posted by David Hinkle in : move, PlayStation, playstation-vita, pre-load, pre-order, pre-purchase, ps3, PSN, psp, sony, sorcery, vita , add a comment
Who has time to accumulate cash then wait for a game to launch before actually paying for it? In this work-a-day world, we need to prepare for such things; we need lead time. And if you're of a similar mind, it may please you to know that Sorcery will be the first game to kick off a new pre-purchase feature on PSN.
Right now, you can log onto PSN and pay for Sorcery, triggering a download granted you have auto-download enabled. Once you have the game pre-loaded, you can play as soon as Sorcery launches next week on May 22.
Sorcery is the only game you can pre-purchase through PSN right now. We've inquired with Sony about future games.
Sorcery kicks off new pre-purchase functionality on PSN originally appeared on Joystiq on Fri, 18 May 2012 00:00:00 EST. Please see our terms for use of feeds.Metal Gear Rising’s live-action vignettes continue with ‘Sword’
May 18, 2012
Posted by Jordan Mallory in : kojima-productions, konami, metal-gear-rising-revengeance, metal-gear-solid-rising, microsoft, platinum-games, PlayStation, ps3, xbox , add a comment
Previously, Konami's FMV-esque trailers for Metal Gear Rising: Revengeance have given us weird, disorienting looks into the surgical processes involving Raiden's robo-arm and cyborg eye, but this latest episode is a little more ... theatrical, let's say.
Anyone who clearly remembers and is still somehow able to comprehend Raiden's background as outlined in Metal Gear Solid 2 will be able to piece together what's happening in this video, though we're still not entirely sure why you'd hand a sword to someone during surgery, even if that surgery's purpose is to turn them into a milk-powered electro-ninja.
Metal Gear Rising's live-action vignettes continue with 'Sword' originally appeared on Joystiq on Thu, 17 May 2012 23:00:00 EST. Please see our terms for use of feeds.





