Sony’s Motion Fighter Might Need A Bit More Time In The Practice Ring March 12, 2010
Posted by Alan Johnson in : PREVIEW , trackback
One of the featured games during Sony's PlayStation Move press conference was the nifty looking fighting simulator called, for now, Motion Fighter (Sony is quick to use the phrase "working title" in all the official paperwork). The premise is simple: beat the crap out your opponent (in my case a burly street-tough biker type) while acting out the movements you want to happen on screen -- basically, boxing. The fighting system, which consists of just blocks, punches, and the occasional "dirty move," are exactly what I would want out of a boxing game where I'm actually doing the punching.
Maneuvering your fighter is done completely via two Move controllers -- no Sub Controller here. Punches are thrown by physically swinging the controller in accordance with the type of punch you want to do and which arm you want to use. You're not going to get away with limply waggling the controller, as you?d be lucky to land a weak jab (if anything at all) that way. Instead you must follow through with your punches to get the most out of your actions. EA Sports Active, look out, you can work up quite a sweat in this digital pugilism simulation.
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