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E308: Hey, disgruntled Nintendo fans — remember Wario Land? July 16, 2008

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Eric Caoili wrote an interesting post today on
Here’s a quick excerpt
Filed under: Screens

Though it didn’t get so much as a syllable in the Nintendo presser earlier today, Wario Land: Shake It remains very much in our thoughts. It’s not slipped Nintendo’s mind either, for the company belched out fresh screens and character art for its 2D platformer earlier today. In a nutshell, it’s basically more of what we’ve already seen — quite gorgeous hand-drawn 2D art that continues to look like the cat’s galoshes.
Nintendo forgetting the hardcore? This gallery says otherwise.

Gallery: Wario Land: Shake It

[Via press release]

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Twist and shake with Wario Land: Shake It! July 10, 2008

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Andrew Yoon wrote an interesting post today on
Here’s a quick excerpt
Filed under: News

The importance of shaking in Wario Land: Shake It! is apparent from the moment you read the title, but there are also moves available to Wario that involve twisting. Spencer of Siliconera spent some time studying videos from Shake It!’s official Japanese site, and listed down the different types of shake and twist that feature in Wario’s adventure.
He quickly discovered that many moves in the game are context-sensitive. So, shaking the Remote up and down repeatedly allows our dungareed hero to swing from bars, as well as shake the treasure from bags or enemies. Twisting the Wiimote is also multi-functional, and will let players steer minecarts, fire themselves from a cannon at a certain angle, or aim at where they’d like to chuck enemies. A respectable range of moves, all performed with two simple motions — neat!

Gallery: Wario Land: Shake It

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New screens and video for Wario Land: Shake It! July 9, 2008

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Jem Alexander wrote an interesting post today on
Here’s a quick excerpt
Filed under: Video, Screens
Do we even need to say it? Wario Land: Shake It! looks so good. From the wonderful look of Wario (his animations look so clean and smooth), down to the big colorful environments and the fact that it’s Wario Land. You have to be as pumped as us, for sure. If you haven’t checked out the other videos available, we suggest you do so now.
If the trailer above doesn’t give you your fix, then hit up Dengeki for a bunch of new screens.

Gallery: Wario Land: Shake It

Source – Screens at DengekiSource – Trailer

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Wii Fanboy Poll: Castlevania coulda, woulda, shoulda? July 2, 2008

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Alan Tsang wrote an interesting post today on
Here’s a quick excerpt
Filed under: Wii Fanboy poll

The official announcement of Castlevania Judgment has given us all kinds of mixed emotions. Change can be a good thing, but whatever happened to, “If it ain’t broke, don’t fix it?” We’ve pointed out before that only a minority of fighting games are actually good, as much as we love the genre. Then there’s this whole 3D business that might cause some worry. On the other hand, though, we have promises of Wi-Fi battles, DS-Wii connectivity, and the neat idea of laying the smackdown with some of our favorite ‘Vania characters.
What do you wish we were getting with Castlevania Wii? Something familiar, something new, or maybe just something new that’s not a fighter? Cast your vote after the break.

You wish the Wii’s Castlevania was…

The 2D platforming goodness — no, greatness — that we’re used to
I like the idea of a Castlevania fighter — there, I [...]

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VC Monday Madness video wrap-up 6/30/08 June 30, 2008

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Jem Alexander wrote an interesting post today on
Here’s a quick excerpt
Filed under: VC Monday Madness
With only one title available for download this week, we were quick to dive in and check it out. You can see some gameplay clips above and head past the break for the text and image show that we usually tuck past there.
Fatal Fury 2 (Neo-Geo, 1-2 players, 900 Wii Points)Wii Fanboy says: do not download
Fatal Fury 2 is a great fighting game. Don’t get me wrong, I have fond memories of using the A’s on my report card to rent the SNES port from the local West Coast Video when I was but a teenager (free rentals for A’s on your report card, it was pretty awesome). It’s a game that still is good to this day and stands the test of time. If you don’t own a PS2 and can’t enjoy the very cheap Fatal Fury collections, then go ahead and give this a [...]

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Wario Land: Shake It! says the box June 30, 2008

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Alan Tsang wrote an interesting post today on
Here’s a quick excerpt
Filed under: News
Nintendo’s resident psychopath Wario finally has a face for the shelves outside Japan, and it’s a bit of a love-hate boxart. It’s classic Wario stomping (well, shaking) his enemies all over the place and acting like a total badass. On the other hand, it seems a little … brutal. Ostentatious even? This blogger loves any chance to use big words he doesn’t even understand, so a debate over the quality of this box is more than welcome.
Wario Land: Shake It! has taken clearer form just recently, as we all bask in its beautfulness. It might be the title to return the series to its original pedigree of excellence, and the release date isn’t too far away. The no holds barred violence on the case shouldn’t discourage parents from buying this one for their tots, because a nice little E for Everyone is sitting right there from the ESRB. [...]

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Echochrome – the new Brain Age? June 28, 2008

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James Mielke wrote an interesting post today on
Here’s a quick excerpt
Filed under: Rants

Kylie Prymus is the first columnist for PS Fanboy. A Ph.D candidate in philosophy, Kylie specializes in the sociology of technology. Through this new weekly column, Kylie will explore the impact of PlayStation on thought and culture.
Any gamer who has spent a significant amount of uninterrupted time staring through a 2D screen into a 3D game world understands the strange perceptual shift that takes place when returning to the truly 3-dimensional space of the real world. There is a disorienting effect, a sense of unreality, in coming back to a place where perspective changes are achieved not by the subtle movements of an analog stick, but by actually shifting the head which houses your ocular apparatus. I first experienced this 10 years ago after a marathon session of The Ocarina of Time, giving my not-yet-21 self a taste of the post-college-party vertigo to come. A similar effect [...]

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Wario Land: Scan It June 27, 2008

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Majed Athab wrote an interesting post today on
Here’s a quick excerpt
Filed under: Screens

Is it just us being overly hopeful, or is 2D gaming on home consoles beginning to experience a mini-renaissance? The Virtual Console is pumping old-school 2D goodness down our pipes on a weekly basis, Capcom is making a new 8-bit style Mega Man for WiiWare, and Nintendo is bringing back Mario’s mustache-twirling alter-ego for a fully 2D platformer, Wario Land: Shake It (we’ll quietly sweep the latest Castlevania rumors under the carpet if that’s okay with you).
Instead of using the NES-style graphics seen in Mega Man 9, Wario Land: Shake It will feature gorgeous, hand-drawn visuals. These were shown off in the latest edition of Nintendo Dream, and Jeux France has the full, super-large scans. Go forth, and coo at their beauty.

Gallery: Wario Land: Shake It

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Wario Land, Mario Super Sluggers dated for U.S. June 25, 2008

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Alan Tsang wrote an interesting post today on
Here’s a quick excerpt
Filed under: News
Click to enlarge.
Nintendo just sent news that Wario Land: Shake It would be hitting North America this September 29th, three days after Europe (as this is Nintendo’s own game, we trust that this information is accurate). Little new information about the gameplay was ensconced in the details we received — we already know that we’ll be using the Wii Remote side-on, and that shaking the controller helps Wario take out enemies, empty bags of treasure, or trigger earthquakes — but we did get a new, much larger screenshot. We advise clicking the above image to take in all the detail.
In less-important-but-still-great news, Mario Super Sluggers will be touching down in the States a month before Wario Land arrives, on August 25th. There’s plenty of time to save for both, then!

Gallery: Mario Super Sluggers

[Via press release]

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VC Monday Madness video wrap-up 6/23/08 June 23, 2008

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Majed Athab wrote an interesting post today on
Here’s a quick excerpt
Filed under: VC Monday Madness
This week sees the Virtual Console receiving not one, but two games. Well, we’ve had enough time to play them and have produced the video you see above. Check it out then head on past the break for the rest.
Burning Fight (NEOGEO, 1 – 2 players, 900 Wii Points)Wii Fanboy says: download it!
The only real issue I had with Burning Fight was its price. 9 bucks seems a bit too steep, if you ask me, but when the only comparable beat-em-ups on the system are priced just a dollar less (save for River City Ransom), I just couldn’t give this one a thumbs down. If you enjoy the genre, check this one out.
Alex Kidd in Miracle World (Sega Master System, 1 player, 500 Wii Points)Wii Fanboy says: do not download
Candace be damned! Even if she’s going to kill me for hating on one of her childhood [...]

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