Stop Stress by destroying everything in new WiiWare game November 2, 2009
Posted by JC Fletcher in : action , comments closedSwinging the Wii Remote to control the arm of Jack, a stressed-out guy in a world that grows increasingly hostile as he gets more worked up, players use bats, axes, and other weapons to smash everything in sight. According to the ESRB description, “One mission is to ’search and destroy all the alarm-clocks’ by using a soft slipper; another mission requires players to ‘break all the windows and escape from the evil traffic jam.’”
Publisher Abylight expects to release Stop Stress this fall. Try not to get too anxious for it!
Stop Stress by destroying everything in new WiiWare game originally appeared on Joystiq on Mon, 02 Nov 2009 14:00:00 EST. Please see our terms for use of feeds.
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Tomena Sanner running to North American WiiWare in Q1 October 29, 2009
Posted by JC Fletcher in : action, konami , comments closed
The game uses a single button to control Susumu’s jumps, as well as attacks, basketball dunks, and whatever the situation calls for. It’s like Canabalt, but with more dancing. All the while, a running commentary on Susumu’s progress displays at the top of the screen. It also includes split screen multiplayer for up to four.
Tomena Sanner will be out, unfortunately, in Q1 2010.
Tomena Sanner running to North American WiiWare in Q1 originally appeared on Joystiq Nintendo on Thu, 29 Oct 2009 15:15:00 EST. Please see our terms for use of feeds.
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Crystal Bearers also has a ballroom dancing minigame October 19, 2009
Posted by JC Fletcher in : action, rpg, square-enix , comments closed
In the E3 demo, the game was full of diverting events like this. A rail shooter segment opened the game, followed by an airship piloting segment. The main enemy-tossing game will be broken up by events like this one, which finally fulfills the promise of Final Fantasy VIII’s most famous scene.
Crystal Bearers also has a ballroom dancing minigame originally appeared on Joystiq Nintendo on Mon, 19 Oct 2009 16:05:00 EST. Please see our terms for use of feeds.
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COP: The Recruit: The Trailer October 16, 2009
Posted by JC Fletcher in : action, ubisoft , comments closedLike always, however, we take issue with the use of a tiny, floating DS to display this gameplay footage. Seeing one screen at a time is preferable to the extreme zoom-out — and if you have to show the whole DS, please hold it still! We’re trying to look at the game you’re showing us.
COP: The Recruit: The Trailer originally appeared on Joystiq Nintendo on Thu, 15 Oct 2009 18:02:00 EST. Please see our terms for use of feeds.
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Last Flight resurfaces as an episodic game October 8, 2009
Posted by JC Fletcher in : action , comments closed
Bloober Team sent out some screenshots today! The last time we saw the game was over a year ago and just as concept art, so we’re thrilled to see actual screens of food critic Larry Adelman taking out some vampires. In a fact sheet, Bloober Team outlined the game’s motion-based slashing: each hand is mapped to either the Wiimote or Nunchuk, and moving the controller swings the weapon.
The game is being divided into four episodes, to make it “as accessible and affordable as possible.” According to Bloober Team, the game is comparable to a boxed Wii release, but the bite-sized purchases remove a barrier to entry for people not sure about buying a game from a new team.
Perhaps the most surprising news: Eurogamer says that the game will be out this year!
Last Flight resurfaces as an episodic game originally appeared on Nintendo Wii Fanboy on Thu, 08 Oct 2009 14:00:00 EST. Please see our terms for use of feeds.
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Bear witness to these Crystal Bearers images October 6, 2009
Posted by JC Fletcher in : action, final-fantasy, square-enix , comments closed
Luckily, the really relevant part of the article is the huge assortment of screenshots, along with concept art like the piece seen here. Crystal Bearers is out November 12 in Japan and December 26 in North America.
Bear witness to these Crystal Bearers images originally appeared on Joystiq Nintendo on Tue, 06 Oct 2009 14:30:00 EST. Please see our terms for use of feeds.
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Review: Muramasa: The Demon Blade September 15, 2009
Posted by JC Fletcher in : action , comments closed
What keeps me honest? Professionalism the other side of that coin — if the game worked I may be more likely than most to love it, sure, but if there was anything wrong with it, my disappointment would come out pretty harshly. Luckily, I don’t have to worry about my personal biases getting in the way, as I’m quite certain this is a great action game.
Gallery: Muramasa: Demon Blade
Continue reading Review: Muramasa: The Demon Blade
Review: Muramasa: The Demon Blade originally appeared on Joystiq on Mon, 14 Sep 2009 19:01:00 EST. Please see our terms for use of feeds.
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A Boy and His Boy-Shaped Blob in a new trailer September 5, 2009
Posted by JC Fletcher in : action , comments closedThis ‘launch’ trailer (though the game isn’t out until October) includes some animated story sequences, the use of which shouldn’t be much of a surprise in a hand-drawn game. It also includes a quick look at some delightful jellybean-granted Blob abilities, like a mech and some kind of “boy” shape.
A Boy and His Boy-Shaped Blob in a new trailer originally appeared on Joystiq on Sat, 05 Sep 2009 17:00:00 EST. Please see our terms for use of feeds.
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Sonic and the Black Knight scann’d and quartered July 22, 2008
Posted by admin in : action, sega , add a commentDavid Hinkle wrote an interesting post today on
Here’s a quick excerpt
Filed under: News, Screens
We promised an update, so here we are! That oft-discussed Nintendo Power cover did contain some righteous screens of Sonic and the Black Knight within its papery (Remember paper? The stuff you learned stuff from before the internet?) depths, and we commandeered the above shot for your viewing pleasure.
This new Sonic adventure takes the series in a new direction which, as evidenced by fans continuously lamenting the destruction of the franchise, is sorely needed. The initial reaction hasn’t been positive, as fans don’t expect this game to be some kind of salvation. Some gameplay details have been revealed, including multiple characters (namely Shadow and Knuckles), different sword maneuvers, and a system which earns knighthood points depending on your good or bad actions during levels. Oh, and his sword is named Calibur, and it talks.
Well, we all wanted Sonic to go really fast, and that turned out [...]
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Classic control scheme for High Voltage’s other game July 22, 2008
Posted by admin in : action, adventure , add a commentJC Fletcher wrote an interesting post today on
Here’s a quick excerpt
Filed under: News, WiiWare
The Conduit, The Conduit, The Conduit — that’s all we media types bang on about when it comes to High Voltage. But the Illinois-based studio also has a WiiWare game in the pipeline: the scarcely covered Animales de la Muerte, a bloodthirsty shooter set in a Mexican zoo that has been overrun by zombie animals. Let’s say that again, shall we: a Mexican zoo that has been overrun by zombie animals. It looks a bit like Samba de Amigo crossed with the gore of MadWorld, and if that’s not potential GOTY material, we have no idea what is.
And it gets better. High Voltage’s Micah Skaritka just confirmed to WiiWare World that Animales would feature Classic Controller support, allowing players to move with the left analog stick and fire with the right, a configuration that Skaritka compares to Smash TV (but which also reminded us of Geometry Wars [...]
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