Dungeon Defenders PC DLC not coming to consoles January 31, 2012
Posted by Alexander Sliwinski in : dlc, dungeon-defenders, microsoft, PC, PlayStation, ps3, Trendy-Entertainment, xbox , add a comment Dungeon Defenders' smaller-scale DLC, available on PC through Steam, will not be available for the XBLA or PSN versions of the tower defense action title. This content includes: current and future Holiday DLC, the New Heroes Pack, the Barbarian character, Assault Mission Pack, Nightmare Mode, Shops and more."After much thought and investigation, we've decided it's unfeasible from both a technical and business standpoint to bring the PC-only content to the console versions," Trendy wrote on its forums, as noted by XBLAfans. "This is for a variety of reasons including the massive restructuring of the current console game that would have to take place, the QA process necessary to prepare for submission, patch size limitations, patch stacking requirements, and the opportunity cost of pursuing other projects."
Major expansion packs like "The Lost Eternia Shards: Mistymire Forest" DLC, of which there are still three more planned, will make their way to consoles. Although this isn't the best news for fans on XBLA or PSN, the PC game goes on sale pretty consistently, so picking it up at a bargain shouldn't be a hardship.
Dungeon Defenders PC DLC not coming to consoles originally appeared on Joystiq on Tue, 31 Jan 2012 17:40:00 EST. Please see our terms for use of feeds.
Dungeon Defenders PC DLC not coming to consoles January 31, 2012
Posted by Alexander Sliwinski in : dlc, dungeon-defenders, microsoft, PC, PlayStation, ps3, reverb-publishing, Trendy-Entertainment, xbox , add a comment Dungeon Defenders' smaller-scale DLC, available on PC through Steam, will not be available for the XBLA or PSN versions of the tower defense action title. This content includes: current and future Holiday DLC, the New Heroes Pack, the Barbarian character, Assault Mission Pack, Nightmare Mode, Shops and more."After much thought and investigation, we've decided it's unfeasible from both a technical and business standpoint to bring the PC-only content to the console versions," Trendy wrote on its forums, as noted by XBLAfans. "This is for a variety of reasons including the massive restructuring of the current console game that would have to take place, the QA process necessary to prepare for submission, patch size limitations, patch stacking requirements, and the opportunity cost of pursuing other projects."
Major expansion packs like "The Lost Eternia Shards: Mistymire Forest" DLC, of which there are still three more planned, will make their way to consoles. Although this isn't the best news for fans on XBLA or PSN, the PC game goes on sale pretty consistently, so picking it up at a bargain shouldn't be a hardship.
Dungeon Defenders PC DLC not coming to consoles originally appeared on Joystiq on Tue, 31 Jan 2012 17:40:00 EST. Please see our terms for use of feeds.
OP-ED: Online Passes Aren’t the Unfair Evil They’re Made Out to Be January 31, 2012
Posted by Chris Pereira in : News , add a comment
In the past few days, two more games joined the long list of those using some sort of online pass. Since Electronic Arts introduced the concept in 2010 with Project $10, more and more publishers have adopted the practice of locking out certain features for those who purchase used games. Many feel it's unfair, but I'm not so sure that's really the case.
Many gamers consider online passes yet another way they're being shafted this generation. Like downloadable content, it's another scheme cooked up to maximize the amount of money squeezed out of each gamer, they would say, and in the case of DLC that has been true at times. I'm hardly in favor of publishers releasing incomplete games and expecting people to then pay for the rest of it later, and I was as annoyed as anyone when cheat codes started showing up on the Xbox Live Marketplace for a fee. But there is a difference between hoping to make some money off of the game you created and withholding a part of the game simply so it can be sold to players at an additional cost now that it's technically feasible to do so.
In the past few days, two more games joined the long list of those using some sort of online pass. Since Electronic Arts introduced the concept in 2010 with Project $10, more and more publishers have adopted the practice of locking out certain features for those who purchase used games. Many feel it's unfair, but I'm not so sure that's really the case.
Many gamers consider online passes yet another way they're being shafted this generation. Like downloadable content, it's another scheme cooked up to maximize the amount of money squeezed out of each gamer, they would say, and in the case of DLC that has been true at times. I'm hardly in favor of publishers releasing incomplete games and expecting people to then pay for the rest of it later, and I was as annoyed as anyone when cheat codes started showing up on the Xbox Live Marketplace for a fee. But there is a difference between hoping to make some money off of the game you created and withholding a part of the game simply so it can be sold to players at an additional cost now that it's technically feasible to do so.
Filed under: Features Continue reading What? Game Music is Evolving! Filed under: Features Continue reading What? Game Music is Evolving! Continue reading Neverdead review: Devil may try Continue reading Neverdead review: Devil may try Continue reading Zone of the Enders HD opening snapshots, care of Kojima Continue reading Zone of the Enders HD opening snapshots, care of Kojima OP-ED: Online Passes Aren’t the Unfair Evil They’re Made Out to Be
January 31, 2012
Posted by Chris Pereira in : News , add a comment
What? Game Music is Evolving!
January 31, 2012
Posted by Jesse Gregory in : 3ds, column, game-music, microsoft, music, Nintendo, PC, PlayStation, ps3, Wii, xbox , add a comment

While hardware limitations can breed highly focused creativity, the lack thereof allows for unrestrained experimentation. From the Genesis to the Dreamcast, we witnessed Masato Nakamura's unforgettable themes replaced by a wide variety of tracks featuring live performances in a vast array of genres.
It sounds pretty good on paper. Sure, we got some enjoyable instrumental rock and jazz, but songs that sing about following rainbows and rap about chaos emeralds can make these games embarrassing to revisit. Still, I have to admire the many directions Sega was willing to explore with the series' music. Sonic Rush in particular really shook things up thanks to Hideki Naganuma. His unique brand of sample slicing threw many disparate genres into a blender to make something really special.
What? Game Music is Evolving! originally appeared on Joystiq on Tue, 31 Jan 2012 17:20:00 EST. Please see our terms for use of feeds.What? Game Music is Evolving!
January 31, 2012
Posted by Jesse Gregory in : 3ds, column, game-music, jesse-gregory, microsoft, music, Nintendo, PC, PlayStation, ps3, Wii, xbox , add a comment

While hardware limitations can breed highly focused creativity, the lack thereof allows for unrestrained experimentation. From the Genesis to the Dreamcast, we witnessed Masato Nakamura's unforgettable themes replaced by a wide variety of tracks featuring live performances in a vast array of genres.
It sounds pretty good on paper. Sure, we got some enjoyable instrumental rock and jazz, but songs that sing about following rainbows and rap about chaos emeralds can make these games embarrassing to revisit. Still, I have to admire the many directions Sega was willing to explore with the series' music. Sonic Rush in particular really shook things up thanks to Hideki Naganuma. His unique brand of sample slicing threw many disparate genres into a blender to make something really special.
What? Game Music is Evolving! originally appeared on Joystiq on Tue, 31 Jan 2012 17:20:00 EST. Please see our terms for use of feeds.Neverdead review: Devil may try
January 31, 2012
Posted by Richard Mitchell in : konami, microsoft, PlayStation, ps3, rebellion, xbox , add a comment
Death and dismemberment are nothing new in the eternal battle between good and evil. As we are taught from a young age, the forces of evil are forever ravaged by those of good. Heads are severed, bodies split in twain, souls imprisoned. As a general rule, however, such terms are rarely applied to the hero.
NeverDead attempts to buck the trend by giving us Bryce, an immortal demon slayer who finds himself constantly burned, electrocuted, stabbed, shot, sliced, digested and torn apart. Even when reduced to nothing but a rolling head, Bryce will always be ready for more. The question is whether you'll be ready too.
Neverdead review: Devil may try originally appeared on Joystiq on Tue, 31 Jan 2012 17:00:00 EST. Please see our terms for use of feeds.Neverdead review: Devil may try
January 31, 2012
Posted by Richard Mitchell in : konami, microsoft, neverdead, PlayStation, ps3, rebellion, xbox , add a comment
Death and dismemberment are nothing new in the eternal battle between good and evil. As we are taught from a young age, the forces of evil are forever ravaged by those of good. Heads are severed, bodies split in twain, souls imprisoned. As a general rule, however, such terms are rarely applied to the hero.
NeverDead attempts to buck the trend by giving us Bryce, an immortal demon slayer who finds himself constantly burned, electrocuted, stabbed, shot, sliced, digested and torn apart. Even when reduced to nothing but a rolling head, Bryce will always be ready for more. The question is whether you'll be ready too.
Neverdead review: Devil may try originally appeared on Joystiq on Tue, 31 Jan 2012 17:00:00 EST. Please see our terms for use of feeds.Zone of the Enders HD opening snapshots, care of Kojima
January 31, 2012
Posted by Alexander Sliwinski in : hideo kojima, konami, zone-of-the-enders, zone-of-the-enders-hd-collection , add a comment
Zone of the Enders HD is receiving a new animated opening from Gundam studio Sunrise. On a recent check of the footage, Hideo Kojima decided to tweet out some stills from the production. As Siliconera notes, Kojima captured the Vic Viper, Jehuty and Ardjet.
Zone of the Enders HD opening snapshots, care of Kojima originally appeared on Joystiq on Tue, 31 Jan 2012 16:40:00 EST. Please see our terms for use of feeds.Zone of the Enders HD opening snapshots, care of Kojima
January 31, 2012
Posted by Alexander Sliwinski in : hideo kojima, konami, zoe-hd-collection, zone-of-the-enders, zone-of-the-enders-hd-collection , add a comment
Zone of the Enders HD is receiving a new animated opening from Gundam studio Sunrise. On a recent check of the footage, Hideo Kojima decided to tweet out some stills from the production. As Siliconera notes, Kojima captured the Vic Viper, Jehuty and Ardjet.
Zone of the Enders HD opening snapshots, care of Kojima originally appeared on Joystiq on Tue, 31 Jan 2012 16:40:00 EST. Please see our terms for use of feeds.


