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		<title>Your Retro Reference Guide to Community&#8217;s &quot;Digital Estate Planning&quot;</title>
		<link>http://www.consoleplayground.info/252108/your-retro-reference-guide-to-communitys-digital-estate-planning/</link>
		<comments>http://www.consoleplayground.info/252108/your-retro-reference-guide-to-communitys-digital-estate-planning/#comments</comments>
		<pubDate>Sat, 19 May 2012 00:57:00 +0000</pubDate>
		<dc:creator>1UP Staff</dc:creator>
				<category><![CDATA[FEATURE]]></category>

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	<div>
	<img src="http://www.1up.com/media?id=3944393&#38;type=lg" alt="Header" />
	<h1> Your Retro Reference Guide to Community's "Digital Estate Planning"
</h1>
	<h2> A complete list of the old-school gaming nods made by The Greendale Seven.
</h2>
	<p><span>By: <a href="http://www.1up.com/do/my1Up?publicUserId=5631527" target="_blank">Bob Mackey</a> and <a href="http://www.1up.com/do/my1Up?publicUserId=6175022">Marty Sliva</a></span>
	<span>May 18, 2012</span></p>
	</div>
		
	<p></p>
	
	<div>
<p>
<i>Community</i> creator Dan Harmon isn't a stranger to video games; he's <a href="http://www.nerdist.com/2011/11/indoor-kids-19-save-points-with-dan-harmon/">been public about his love for the medium</a>, so it wasn't surprising to see the first episode of last night's season finale hat trick devote itself completely to old-school gaming references. What would have been a throwaway gag in any other sitcom took over most of "<a href="http://www.hulu.com/watch/362620/community-digital-estate-planning">Digital Estate Planning's</a>" 22 minutes, as Jeff, Britta, Pierce, Shirley, Abed, Annie, and Troy found themselves participating in a multiplayer platformer in an attempt to wrest the Hawthorne Wipes fortune from the grasp of a bastard child. This episode overflowed with visual gags devoted to the blocky roots of gaming culture, most of which flew by at a blink-and-you'll-miss-it pace; but, thankfully, your friends at 1UP are here to comb over this chunk of comedy gold to dig out the purest pieces of retro gaming nostalgia. Read on, and be sure to let us know if any references slipped past our intricate knowledge of gaming's past.
</p>
<p>
<img src="http://www.1up.com/media?id=3944404&#38;type=lg" /><br />
"Digital Estate Planning's" title sequence doesn't seem to point to any specific title; it's more of a pastiche of retro games that gave the player a brief preview of all the playable characters and their awesome abilities. Though Gilbert's fake game offers a resolution and color depth the NES could only dream of, the opening credits feel a lot like the <a href="http://youtu.be/GLa0lvvD7lg">intro to the NES version of Teenage Mutant Ninja Turtles.</a>
</p>
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<div id="ProdFeature"><!-- Begin #ProdFeature -->
	
	<div id="HeaderDek">
	<img src="http://www.1up.com/media?id=3944393&type=lg" alt="Header" />
	<h1> Your Retro Reference Guide to Community's "Digital Estate Planning"
</h1>
	<h2> A complete list of the old-school gaming nods made by The Greendale Seven.
</h2>
	<p class="blurb"><span class="floatleft">By: <a href="http://www.1up.com/do/my1Up?publicUserId=5631527" >Bob Mackey</a> and <a href="http://www.1up.com/do/my1Up?publicUserId=6175022">Marty Sliva</a></span>
	<span class="floatright">May 18, 2012</span></p>
	</div>
		
	<p class="dots"></p>
	
	<div id="StandardFeature">
<p>
<i>Community</i> creator Dan Harmon isn't a stranger to video games; he's <a href="http://www.nerdist.com/2011/11/indoor-kids-19-save-points-with-dan-harmon/">been public about his love for the medium</a>, so it wasn't surprising to see the first episode of last night's season finale hat trick devote itself completely to old-school gaming references. What would have been a throwaway gag in any other sitcom took over most of "<a href="http://www.hulu.com/watch/362620/community-digital-estate-planning">Digital Estate Planning's</a>" 22 minutes, as Jeff, Britta, Pierce, Shirley, Abed, Annie, and Troy found themselves participating in a multiplayer platformer in an attempt to wrest the Hawthorne Wipes fortune from the grasp of a bastard child. This episode overflowed with visual gags devoted to the blocky roots of gaming culture, most of which flew by at a blink-and-you'll-miss-it pace; but, thankfully, your friends at 1UP are here to comb over this chunk of comedy gold to dig out the purest pieces of retro gaming nostalgia. Read on, and be sure to let us know if any references slipped past our intricate knowledge of gaming's past.
</p>
<p>
<img src="http://www.1up.com/media?id=3944404&type=lg"><br />
"Digital Estate Planning's" title sequence doesn't seem to point to any specific title; it's more of a pastiche of retro games that gave the player a brief preview of all the playable characters and their awesome abilities. Though Gilbert's fake game offers a resolution and color depth the NES could only dream of, the opening credits feel a lot like the <a href="http://youtu.be/GLa0lvvD7lg">intro to the NES version of Teenage Mutant Ninja Turtles.</a>
</p>
</div></div>]]></content:encoded>
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		<title>EA to Piggyback Origin on Popular Kickstarter Games</title>
		<link>http://www.consoleplayground.info/252104/ea-to-piggyback-origin-on-popular-kickstarter-games/</link>
		<comments>http://www.consoleplayground.info/252104/ea-to-piggyback-origin-on-popular-kickstarter-games/#comments</comments>
		<pubDate>Fri, 18 May 2012 21:44:00 +0000</pubDate>
		<dc:creator>Chris Pereira</dc:creator>
				<category><![CDATA[News]]></category>

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		<description><![CDATA[

















			

















		






















	
		

As Electronic Arts continues to work toward having Origin reach feature parity with Steam -- and hopefully finding something unique it can offer in the process -- it also is focuse...]]></description>
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		<span class="articleText"><center><img src="http://www.1up.com/media?id=3944400&type=lg" alt="Wasteland 2"></center>
<p>
As Electronic Arts continues to work toward having Origin reach feature parity with Steam -- and hopefully finding <a href="http://www.1up.com/news/finding-edge-against-steam">something unique</a> it can offer in the process -- it also is focused on getting the software installed on as many computers as possible. Bundling it with EA's own computer games has proven to be one effective way of doing this, whether it be with <a href="http://www.1up.com/news/even-retail-copies-battlefield-3-require-origin">Battlefield 3</a> or <a href="http://www.1up.com/news/mass-effect-3-passes-steam-requires-origin">Mass Effect 3</a>, as has exclusively offering the digital version of its big MMO, <a href="http://www.1up.com/news/ea-launching-new-online-service-connect-games-sell-them">Star Wars: The Old Republic</a>, through the service. Now it's extending a helping hand to independent developers who have turned to crowd-funding to get their games made in a move that will further help to increase the size of Origin's userbase.
<p>
The publisher today announced it will waive Origin's distribution fees for 90 days for any developer wanting to bring its crowd-funded, downloadable PC game to the service, just so long as the game is ready to publish. <a href="http://www.develop-online.net/news/40852/EA-offers-free-Origin-launch-for-Kickstarter-games" >Develop</a> notes the only costs developers will be subjected to are those pertaining to transactions, such as the fee charged by credit card companies. Even with that small caveat, this is still a potentially great deal for independent developers who will be able to receive a significantly larger portion of revenue on each game it sells in the three months following release. Particularly when you consider many of the games that have been funded by Kickstarter are unlikely to ever be multi-million unit sellers, that extra money could prove to be a major boon.
]]></content:encoded>
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		<title>What a Horrible Night to Have a Curse: Eight Games Where Danger Lurks After Dark</title>
		<link>http://www.consoleplayground.info/252105/what-a-horrible-night-to-have-a-curse-eight-games-where-danger-lurks-after-dark/</link>
		<comments>http://www.consoleplayground.info/252105/what-a-horrible-night-to-have-a-curse-eight-games-where-danger-lurks-after-dark/#comments</comments>
		<pubDate>Fri, 18 May 2012 21:35:00 +0000</pubDate>
		<dc:creator>1UP Staff</dc:creator>
				<category><![CDATA[FEATURE]]></category>

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	<h1>What a Horrible Night to Have a Curse: Eight Games Where Danger Lurks After Dark</h1>
	<h2>Grab your flashlight, extra batteries, and something sharp and pointy.</h2>
	<p><span>By: <a href="http://www.1up.com/do/minisite?cId=3145547" target="_blank">1UP Staff</a></span>
	<span>May 18, 2012</span></p>
	</div>
		
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<p>
Before the advent of electricity, mankind rightly feared the darkness and the thousands of hungry wolves lurking within. Now that we live in a world where eternal daytime can be summoned with the flick of a light switch, the lessons taught by every fairy tale put to print -- stay out of dark, spooky places -- can safely be ignored, since our smartphones alone can easily cut a swath through the blackness of night. Still, crushing the anxieties of our lizard brains often proves impossible, as a simple evening power outage can quickly turn us from rational human beings into quivering masses who refuse to take candlelit trips to the bathroom alone for fear of wandering House Draculas. And we're not even safe in retreating to the escapist fantasies of video games; over the years, savvy developers have learned to exploit these primal phobias by designing worlds that turn from bad to ugly with the setting of the sun. The following games serve as fitting proof that -- as the popular Nickelodeon show once posited-- yes, we <i>are</i> afraid of the dark. Or if we're not, maybe we should be?
</p>
<p><img src="http://www.1up.com/media/03/9/4/4/lg/361.jpg" alt="Castlevania Spot" /></p>
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	<img src="http://www.1up.com/media/03/9/4/4/lg/356.jpg" alt="Header" />
	<h1>What a Horrible Night to Have a Curse: Eight Games Where Danger Lurks After Dark</h1>
	<h2>Grab your flashlight, extra batteries, and something sharp and pointy.</h2>
	<p class="blurb"><span class="floatleft">By: <a href="http://www.1up.com/do/minisite?cId=3145547" >1UP Staff</a></span>
	<span class="floatright">May 18, 2012</span></p>
	</div>
		
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<p>
Before the advent of electricity, mankind rightly feared the darkness and the thousands of hungry wolves lurking within. Now that we live in a world where eternal daytime can be summoned with the flick of a light switch, the lessons taught by every fairy tale put to print -- stay out of dark, spooky places -- can safely be ignored, since our smartphones alone can easily cut a swath through the blackness of night. Still, crushing the anxieties of our lizard brains often proves impossible, as a simple evening power outage can quickly turn us from rational human beings into quivering masses who refuse to take candlelit trips to the bathroom alone for fear of wandering House Draculas. And we're not even safe in retreating to the escapist fantasies of video games; over the years, savvy developers have learned to exploit these primal phobias by designing worlds that turn from bad to ugly with the setting of the sun. The following games serve as fitting proof that -- as the popular Nickelodeon show once posited-- yes, we <i>are</i> afraid of the dark. Or if we're not, maybe we should be?
</p>
<p><img src="http://www.1up.com/media/03/9/4/4/lg/361.jpg" alt="Castlevania Spot" /></p>
<div style="background-color:#eaeaea;margin:1px;padding-left:6px;padding-right:2px;padding-bottom:1px;">
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		<title>Diablo III&#8217;s Launch Issues Bring its Always-Online Requirement Back to the Forefront</title>
		<link>http://www.consoleplayground.info/252106/diablo-iiis-launch-issues-bring-its-always-online-requirement-back-to-the-forefront/</link>
		<comments>http://www.consoleplayground.info/252106/diablo-iiis-launch-issues-bring-its-always-online-requirement-back-to-the-forefront/#comments</comments>
		<pubDate>Fri, 18 May 2012 18:00:00 +0000</pubDate>
		<dc:creator>Chris Pereira</dc:creator>
				<category><![CDATA[News]]></category>

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While it could have gone worse, Diablo III's first few days of availability have been plagued with a variety of issues. There were problem logging in including the dreaded Error 37...]]></description>
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		<span class="articleText"><center><img src="http://www.1up.com/media?id=3944332&type=lg" alt="Diablo III"></center>
<p>
While it could have gone worse, <a href="http://www.1up.com/games/pc/diablo-3/">Diablo III</a>'s first few days of availability have been plagued with a variety of issues. There were problem logging in including the dreaded Error 37, and similar sorts of issues have <a href="http://us.battle.net/d3/en/forum/topic/5235704454" >continued</a> to crop up since then, leading to several instances of the servers being taken offline. This has all been widespread enough that Blizzard <a href="http://us.battle.net/d3/en/forum/topic/5149146687" >apologized</a> for the situation, but really, these sorts of problems are to be expected following the release of an enormously popular online game. But not everyone <em>wants</em> Diablo III to be an online game, and those players have suffered right alongside those who do.
<p>
Aside from the times that the servers have been brought down for emergency maintenance, which invariably affect everyone, not everyone has been subjected to a less-than-ideal experience. Having skipped the launch rush on Tuesday, I've yet to run into any problems myself, save for one where I'm occasionally told someone I'm chatting with is not online, which requires me to re-send my message. Annoying, sure, but hardly a big deal, especially in light of people who are losing their Achievements or having trouble playing at all for one reason or another.
]]></content:encoded>
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		<item>
		<title>Diablo 3&#8242;s secret world discovered</title>
		<link>http://www.consoleplayground.info/252100/diablo-3s-secret-world-discovered/</link>
		<comments>http://www.consoleplayground.info/252100/diablo-3s-secret-world-discovered/#comments</comments>
		<pubDate>Fri, 18 May 2012 15:00:00 +0000</pubDate>
		<dc:creator>JC Fletcher</dc:creator>
				<category><![CDATA[blizzard]]></category>
		<category><![CDATA[Diablo-3]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[secret]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2012/05/18/diablo-3s-secret-world-discovered/</guid>
		<description><![CDATA[ We don't want to spoil the discovery of Diablo 3's secret world for you - unless you willingly volunteer to be spoiled, in which case follow us after the break. The rest of you: move along.Continue reading Diablo 3's secret world discoveredDiablo 3's ...]]></description>
			<content:encoded><![CDATA[<center> <img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/diablo-3-logo-530w.jpg" /></center>We don't want to spoil the discovery of <a href="http://joystiq.com/game/diablo-3"><em>Diablo 3's</em></a> secret world for you - unless you willingly volunteer to be spoiled, in which case follow us after the break. The rest of you: move along.<p><a href="http://www.joystiq.com/2012/05/18/diablo-3s-secret-world-discovered/" rel="bookmark">Continue reading <em>Diablo 3's secret world discovered</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/18/diablo-3s-secret-world-discovered/">Diablo 3's secret world discovered</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 May 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/18/diablo-3s-secret-world-discovered/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20240674/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/18/diablo-3s-secret-world-discovered/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>Scotland Yard detected on iOS</title>
		<link>http://www.consoleplayground.info/252101/scotland-yard-detected-on-ios/</link>
		<comments>http://www.consoleplayground.info/252101/scotland-yard-detected-on-ios/#comments</comments>
		<pubDate>Fri, 18 May 2012 14:30:00 +0000</pubDate>
		<dc:creator>Alexander Sliwinski</dc:creator>
				<category><![CDATA[ios]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[ravensburger]]></category>
		<category><![CDATA[Scotland-Yard]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2012/05/18/scotland-yard-detected-on-ios/</guid>
		<description><![CDATA[ The classic board game Scotland Yard is ready to be discovered now as a universal iPad and iPhone app on the iOS App Store. Faithfully based on the classic game of cat and mouse, which has sold over four million copies, the title tasks a group of dete...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/05/17/scotland-yard-detected-on-ios/"><img alt="Image" height="350" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/scotlandyard5302.jpg" style="margin:4px" width="530" /></a></div>The classic board game <em>Scotland Yard</em> is ready to be discovered now as a universal iPad and iPhone app on the iOS App Store. Faithfully based on the classic game of cat and mouse, which has sold over four million copies, the title tasks a group of detectives to hunt down Mister X somewhere in London.<br /><br />The game supports local, bluetooth or game center. In local play, unlike the original board game, Mister X and the other detectives can be controlled by the computer. The AI is the feature that makes this app worth it for anyone that enjoyed the original game. Players can focus on the task of tracking Mister X (or becoming him) through the subways, on the buses and tracking taxis against some worth adversaries and compatriots (who you don't have to host at your place).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/18/scotland-yard-detected-on-ios/">Scotland Yard detected on iOS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 May 2012 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/18/scotland-yard-detected-on-ios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20240443/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/18/scotland-yard-detected-on-ios/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>Sly Cooper: Thieves in Time snatches a spot on Vita</title>
		<link>http://www.consoleplayground.info/252102/sly-cooper-thieves-in-time-snatches-a-spot-on-vita/</link>
		<comments>http://www.consoleplayground.info/252102/sly-cooper-thieves-in-time-snatches-a-spot-on-vita/#comments</comments>
		<pubDate>Fri, 18 May 2012 09:30:00 +0000</pubDate>
		<dc:creator>Ludwig Kietzmann</dc:creator>
				<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[playstation-vita]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sanzaru-games]]></category>
		<category><![CDATA[sly-cooper-thieves-in-time]]></category>
		<category><![CDATA[vita]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2012/05/18/sly-cooper-thieves-in-time-snatches-a-spot-on-vita/</guid>
		<description><![CDATA[ Having made a lifelong profession out of pocketing items of high value, Sly Cooper should feel right at home on the PlayStation Vita. Sony and developer Sanzaru Games, which updated and packaged Sly's PS2 adventures in an HD trilogy collection, have a...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/18/sly-cooper-thieves-in-time-snatches-a-spot-on-vita/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/slycooperthievesmainscreenspirenight_530x330.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 330px; " /></a></div>Having made a lifelong profession out of pocketing items of high value, Sly Cooper should feel right at home on the PlayStation Vita. Sony and developer Sanzaru Games, which updated and packaged Sly's PS2 adventures in an HD trilogy collection, have announced that <a href="http://joystiq.com/tag/sly-cooper-thieves-in-time"><em>Sly Cooper: Thieves in Time</em></a> will also launch on Vita, day-and-date with the PlayStation 3 version.<br /><br />In addition to being portable and cross-save compatible with the PS3 version, <em>Sly Cooper: Thieves in Time</em> will offer a few augmentations specific to the Vita hardware. When Sly dons an archer's outfit, for instance, his arrows can be steered into their targets - and connect Sly to those areas via a rope bridge - by tilting the Vita. (Sixaxis? What's that?)<br /><br /><em>Sly Cooper: Thieves in Time</em> is due on both PS3 and Vita sometime in Fall 2012. When questioned, a Sanzaru representative told Joystiq that it had not yet been decided whether purchasing one version would grant you complimentary access to the other.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/sly-cooper-thieves-in-time-5-18-12/">Sly Cooper: Thieves in Time (5/18/12)</a></strong></p><a href="http://www.joystiq.com/photos/sly-cooper-thieves-in-time-5-18-12/#5032432"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/slycoopertimeenglandvillage06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sly-cooper-thieves-in-time-5-18-12/#5032433"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/slycoopertimeenglandvillage10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sly-cooper-thieves-in-time-5-18-12/#5032434"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/slycoopertimemechmenace12_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sly-cooper-thieves-in-time-5-18-12/#5032435"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/slycoopertimemechmenaceigc02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sly-cooper-thieves-in-time-5-18-12/#5032436"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/slycoopertimemechmenaceigc04_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/18/sly-cooper-thieves-in-time-snatches-a-spot-on-vita/">Sly Cooper: Thieves in Time snatches a spot on Vita</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 May 2012 04:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/18/sly-cooper-thieves-in-time-snatches-a-spot-on-vita/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20240539/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/18/sly-cooper-thieves-in-time-snatches-a-spot-on-vita/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>Harley Quinn is still really upset in the latest Arkham City DLC trailer</title>
		<link>http://www.consoleplayground.info/252103/harley-quinn-is-still-really-upset-in-the-latest-arkham-city-dlc-trailer/</link>
		<comments>http://www.consoleplayground.info/252103/harley-quinn-is-still-really-upset-in-the-latest-arkham-city-dlc-trailer/#comments</comments>
		<pubDate>Fri, 18 May 2012 09:00:00 +0000</pubDate>
		<dc:creator>Jordan Mallory</dc:creator>
				<category><![CDATA[batman]]></category>
		<category><![CDATA[Batman-Arkham-Asylum-2]]></category>
		<category><![CDATA[batman-arkham-city]]></category>
		<category><![CDATA[harley-quinn]]></category>
		<category><![CDATA[Harley-Quinns-Revenge]]></category>
		<category><![CDATA[joker]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[robin]]></category>
		<category><![CDATA[the-joker]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2012/05/18/harley-quinn-is-still-really-upset-in-the-latest-arkham-city-dlc/</guid>
		<description><![CDATA[ Poor Harley Quinn. First the Joker breaks her mind, and then The Batman breaks her heart. It's nice to see that she's not wallowing in self-pity, though, and that she's got the initiative to get back out in the world and make a name for herself. Grant...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/17/harley-quinn-is-still-really-upset-in-the-latest-trailer-for-har/" ><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/harleyquinn.png" style="margin: 4px; width: 530px; height: 298px; display:none;" /></a><!--[if IE]><object width="530" height="318" id="viddlerOuter-da288fc8" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/da288fc8/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=69988701&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-da288fc8"><video id="viddlerVideo-da288fc8" src="//www.viddler.com/file/da288fc8/html5mobile?openURL=69988701" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/da288fc8/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="http://www.viddler.com/simple/da288fc8/" height="318" id="viddlerOuter-da288fc8" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/da288fc8/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=69988701&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-da288fc8"><video controls="controls" height="298" id="viddlerVideo-da288fc8" poster="//www.viddler.com/thumbnail/da288fc8/" src="//www.viddler.com/file/da288fc8/html5mobile?openURL=69988701" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br />Poor Harley Quinn. First the Joker breaks her mind, and then The Batman breaks her heart. It's nice to see that she's not wallowing in self-pity, though, and that she's got the initiative to get back out in the world and make a name for herself. Granted, she's using homicide to do so, but still, <em>good for her</em>.<br /><br />This latest trailer for Ms. Quinzel's starring role as an <a href="http://www.joystiq.com/game/batman-arkham-city"><em>Arkham City</em></a> DLC antagonist gives us a look at the various brow beatings Batman and Robin will dispense to the citizenry of Gotham's beating lunatic heart, as well as somewhat unsettling introduction from the man in white himself.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/18/harley-quinn-is-still-really-upset-in-the-latest-arkham-city-dlc/">Harley Quinn is still really upset in the latest Arkham City DLC trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 May 2012 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/18/harley-quinn-is-still-really-upset-in-the-latest-arkham-city-dlc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20240096/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/18/harley-quinn-is-still-really-upset-in-the-latest-arkham-city-dlc/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>This monk is suspicious of this hillbilly, only Double Fine knows why</title>
		<link>http://www.consoleplayground.info/252084/this-monk-is-suspicious-of-this-hillbilly-only-double-fine-knows-why/</link>
		<comments>http://www.consoleplayground.info/252084/this-monk-is-suspicious-of-this-hillbilly-only-double-fine-knows-why/#comments</comments>
		<pubDate>Fri, 18 May 2012 07:00:00 +0000</pubDate>
		<dc:creator>Jessica Conditt</dc:creator>
				<category><![CDATA[double-fine]]></category>
		<category><![CDATA[hillbilly]]></category>
		<category><![CDATA[monk]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[ron-gilbert]]></category>
		<category><![CDATA[puzzle]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2012/05/18/this-monk-is-suspicious-of-this-hillbilly-only-double-fine-know/</guid>
		<description><![CDATA[ Double Fine's Ron Gilbert isn't content with random websites leaking his own studio's work: he'll leak his own stuff, thank you very much. Gilbert posted the above two photos on Grumpy Gamer, his personal game industry blog.His first post was a link t...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/18/this-monk-is-suspicious-of-this-hillbilly-only-double-fine-know/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/monk.png" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 343px; " /></a></div>Double Fine's Ron Gilbert isn't content with random websites leaking his own studio's work: he'll leak his own stuff, thank you very much. Gilbert posted the above two photos on Grumpy Gamer, his personal game industry blog.<br /><br />His first post was a link to <a href="http://grumpygamer.com/1566264">the monk</a>. Apparently, no, it's not fanart for <a href="http://www.joystiq.com/game/diablo-3"><em>Diablo 3</em></a>, unless developer JP LeBreton, who tweeted he'd been working on the related Monk link for nine months, has a lot of down time at Double Fine.<br /><br />Gilbert later posted <a href="http://grumpygamer.com/1665020">the hillbilly</a>, a character we recognize from the <a href="http://www.joystiq.com/2012/05/10/a-puzzling-glimpse-of-ron-gilberts-new-double-fine-game/">puzzle</a> Double Fine sent the press last week as an announcement of a new, spooky-tinged title. Now the age-old question returns: What do a monk and a hillbilly have in common? Besides <em>mystery</em>, of course.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/18/this-monk-is-suspicious-of-this-hillbilly-only-double-fine-know/">This monk is suspicious of this hillbilly, only Double Fine knows why</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 May 2012 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/18/this-monk-is-suspicious-of-this-hillbilly-only-double-fine-know/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20240210/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/18/this-monk-is-suspicious-of-this-hillbilly-only-double-fine-know/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>Sorcery kicks off new pre-purchase functionality on PSN</title>
		<link>http://www.consoleplayground.info/252085/sorcery-kicks-off-new-pre-purchase-functionality-on-psn/</link>
		<comments>http://www.consoleplayground.info/252085/sorcery-kicks-off-new-pre-purchase-functionality-on-psn/#comments</comments>
		<pubDate>Fri, 18 May 2012 05:00:00 +0000</pubDate>
		<dc:creator>David Hinkle</dc:creator>
				<category><![CDATA[move]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[playstation-vita]]></category>
		<category><![CDATA[pre-load]]></category>
		<category><![CDATA[pre-order]]></category>
		<category><![CDATA[pre-purchase]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[sorcery]]></category>
		<category><![CDATA[vita]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2012/05/18/sorcery-kicks-off-new-pre-purchase-functionality-on-psn/</guid>
		<description><![CDATA[ Who has time to accumulate cash then wait for a game to launch before actually paying for it? In this work-a-day world, we need to prepare for such things; we need lead time. And if you're of a similar mind, it may please you to know that Sorcery will...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/18/sorcery-kicks-off-new-pre-purchase-functionality-on-psn/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/soceryfirenado530pxheaderimg1.jpg" /></a></div>Who has time to accumulate cash then wait for a game to launch before actually paying for it? In this work-a-day world, we need to prepare for such things; we need lead time. And if you're of a similar mind, it may please you to know that <em><a href="http://www.joystiq.com/game/sorcery">Sorcery</a></em> will be the first game to kick off a new pre-purchase feature on PSN.<br /><br />Right now, you can log onto PSN and pay for <em>Sorcery</em>, triggering a download granted you have auto-download enabled. Once you have the game pre-loaded, you can play as soon as <em>Sorcery</em> launches next week on May 22.<br /><br /><em>Sorcery</em> is the only game you can pre-purchase through PSN right now. We've inquired with Sony about future games. <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/18/sorcery-kicks-off-new-pre-purchase-functionality-on-psn/">Sorcery kicks off new pre-purchase functionality on PSN</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 May 2012 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/18/sorcery-kicks-off-new-pre-purchase-functionality-on-psn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20240373/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/18/sorcery-kicks-off-new-pre-purchase-functionality-on-psn/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>Metal Gear Rising&#8217;s live-action vignettes continue with &#8216;Sword&#8217;</title>
		<link>http://www.consoleplayground.info/252086/metal-gear-risings-live-action-vignettes-continue-with-sword/</link>
		<comments>http://www.consoleplayground.info/252086/metal-gear-risings-live-action-vignettes-continue-with-sword/#comments</comments>
		<pubDate>Fri, 18 May 2012 04:00:00 +0000</pubDate>
		<dc:creator>Jordan Mallory</dc:creator>
				<category><![CDATA[kojima-productions]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[metal-gear-rising-revengeance]]></category>
		<category><![CDATA[metal-gear-solid-rising]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[platinum-games]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2012/05/17/metal-gear-risings-live-action-vignettes-continue-with-sword/</guid>
		<description><![CDATA[ Previously, Konami's FMV-esque trailers for Metal Gear Rising: Revengeance have given us weird, disorienting looks into the surgical processes involving Raiden's robo-arm and cyborg eye, but this latest episode is a little more ... theatrical, let's s...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/17/metal-gear-risings-live-action-vignettes-continue-with-sword/" ><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/metalgearrisingsword.png" style="margin: 4px; width: 530px; height: 290px; display:none;" /></a><iframe allowfullscreen="" frameborder="0" height="389" src="http://www.youtube.com/embed/njZNPSwJBV0" width="530"></iframe></div><br />Previously, Konami's FMV-esque trailers for <a href="http://www.joystiq.com/game/metal-gear-rising-revengeance"><em>Metal Gear Rising: Revengeance</em></a> have given us weird, disorienting looks into the surgical processes involving Raiden's <a href="http://www.joystiq.com/2012/04/30/metal-gear-rising-vid-may-show-the-surgical-origins-of-revengea/">robo-arm</a> and <a href="http://www.joystiq.com/2012/05/04/metal-gear-rising-or-clockwork-orange-you-decide/">cyborg eye</a>, but this latest episode is a little more ... <em>theatrical</em>, let's say.<br /><br />Anyone who clearly remembers and is still somehow able to comprehend Raiden's background as outlined in <em>Metal Gear Solid 2</em> will be able to piece together what's happening in this video, though we're still not entirely sure why you'd hand a sword to someone <em>during</em> surgery, even if that surgery's purpose is to turn them into a milk-powered electro-ninja.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/17/metal-gear-risings-live-action-vignettes-continue-with-sword/">Metal Gear Rising's live-action vignettes continue with 'Sword'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 May 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/17/metal-gear-risings-live-action-vignettes-continue-with-sword/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20240390/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/17/metal-gear-risings-live-action-vignettes-continue-with-sword/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>Bejeweled HD adorns iPad today</title>
		<link>http://www.consoleplayground.info/252087/bejeweled-hd-adorns-ipad-today/</link>
		<comments>http://www.consoleplayground.info/252087/bejeweled-hd-adorns-ipad-today/#comments</comments>
		<pubDate>Fri, 18 May 2012 03:00:00 +0000</pubDate>
		<dc:creator>JC Fletcher</dc:creator>
				<category><![CDATA[bejeweled-hd]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2012/05/17/bejeweled-hd-adorns-ipad-today/</guid>
		<description><![CDATA[ You'll be able to look at sparklier, more dazzling jewels than ever, now that Bejeweled HD is on the iPad. PopCap's latest puzzle release includes Retina Display graphics for that ridiculous new iPad screen, and the modes you'd expect from Bejeweled: ...]]></description>
			<content:encoded><![CDATA[<center> <a href="http://www.joystiq.com/2012/05/17/bejeweled-hd-adorns-ipad-today/"><img alt="Image" height="374" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/bej517.jpg" style="margin:4px" width="530" /></a></center>You'll be able to look at sparklier, more dazzling jewels than ever, now that <em>Bejeweled HD</em> is on the iPad. PopCap's latest puzzle release includes Retina Display graphics for that ridiculous new iPad screen, and the modes you'd expect from Bejeweled: <a href="http://blog.popcap.com/2012/02/28/bejeweled-ios-gets-butterflies/">Butterflies</a>, <a href="http://blog.popcap.com/2012/01/06/share-your-diamond-mine-tips/">Diamond Mine</a>, Classic, and Zen. <br /><br />Essentially, it's <em>Bejeweled</em> for iPhone, but in an extremely high resolution for use on the new iPad, which is tempting (even if it's not <em>Bejeweled 3</em>). It's $3.99 on the App Store now.<p><a href="http://www.joystiq.com/2012/05/17/bejeweled-hd-adorns-ipad-today/" rel="bookmark">Continue reading <em>Bejeweled HD adorns iPad today</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/17/bejeweled-hd-adorns-ipad-today/">Bejeweled HD adorns iPad today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 May 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/17/bejeweled-hd-adorns-ipad-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20239964/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/17/bejeweled-hd-adorns-ipad-today/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>HBO Go Xbox 360 app now available to Time Warner users</title>
		<link>http://www.consoleplayground.info/252088/hbo-go-xbox-360-app-now-available-to-time-warner-users/</link>
		<comments>http://www.consoleplayground.info/252088/hbo-go-xbox-360-app-now-available-to-time-warner-users/#comments</comments>
		<pubDate>Fri, 18 May 2012 02:00:00 +0000</pubDate>
		<dc:creator>JC Fletcher</dc:creator>
				<category><![CDATA[hbo]]></category>
		<category><![CDATA[hbo-go]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[time-warner-cable]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2012/05/17/hbo-go-xbox-360-app-now-available-to-time-warner-users/</guid>
		<description><![CDATA[ Finally - FINALLY - Time Warner and Bright House cable customers have a way to watch HBO on their televisions. The HBO Go app for Xbox 360 previously only worked for Comcast and a variety of other services, but not TWC, so even if you were an HBO subs...]]></description>
			<content:encoded><![CDATA[<center> <a href="http://www.joystiq.com/2012/05/17/hbo-go-xbox-360-app-now-available-to-time-warner-users/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/0328xboxmain3.jpg" /></a></center>Finally - FINALLY - Time Warner and Bright House cable customers have a way to watch HBO on their televisions. The HBO Go app for Xbox 360 previously only worked for <a href="http://www.joystiq.com/2012/04/07/hbo-go-on-xbox-360-comes-to-comcast-customers-next-week/">Comcast</a> and a <a href="http://www.xbox.com/en-US/live/partners/hbo-go">variety</a> of other services, but not TWC, so even if you were an HBO subscriber, you couldn't use the app. Which is terrible. Today, Microsoft announced Time Warner compatibility.<br /><br />Celebrate by watching some Not Necessarily the News tonight, or some episodes of Fraggle Rock. Look, it's been a while since we've had HBO, okay?<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/17/hbo-go-xbox-360-app-now-available-to-time-warner-users/">HBO Go Xbox 360 app now available to Time Warner users</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 May 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/17/hbo-go-xbox-360-app-now-available-to-time-warner-users/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20240345/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/17/hbo-go-xbox-360-app-now-available-to-time-warner-users/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>Latest Indie Royale bundle is the All-Charity Lightning Pack</title>
		<link>http://www.consoleplayground.info/252089/latest-indie-royale-bundle-is-the-all-charity-lightning-pack/</link>
		<comments>http://www.consoleplayground.info/252089/latest-indie-royale-bundle-is-the-all-charity-lightning-pack/#comments</comments>
		<pubDate>Fri, 18 May 2012 01:00:00 +0000</pubDate>
		<dc:creator>David Hinkle</dc:creator>
				<category><![CDATA[blueberry-garden]]></category>
		<category><![CDATA[button]]></category>
		<category><![CDATA[indie-royale]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[osmos]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[the-shivah]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2012/05/17/latest-indie-royale-bundle-is-the-all-charity-lightning-pack/</guid>
		<description><![CDATA[ A new Indie Royale bundle featuring Osmos, B.U.T.T.O.N., The Shivah and Blueberry Garden has debuted. Unlike past bundles, all of the proceeds from this one don't go to the developers - proceeds go to charities chosen by the developers.In addition to ...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/16/latest-indie-royale-bundle-is-the-all-charity-lightning-pack/"><img alt="Image" height="266" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/allcharityindieroyale.jpg" style="margin:4px" width="530" /></a></div>A new Indie Royale bundle featuring <em>Osmos</em>, <em>B.U.T.T.O.N.</em>, <em>The Shivah</em> and <em>Blueberry Garden</em> has debuted. Unlike past bundles, all of the proceeds from this one don't go to the developers - proceeds go to charities chosen by the developers.<br /><br />In addition to the games, the <a href="http://www.indieroyale.com/">All-Charity Lightning Pack</a> also tosses in a trio of chiptunes albums should you pony up $7 or more: Level by Disasterpeace, IN1ep by 6955, and FX4 by Jake "virt" Kaufman. Cruise past the break for some video previews of all four games.<p><a href="http://www.joystiq.com/2012/05/17/latest-indie-royale-bundle-is-the-all-charity-lightning-pack/" rel="bookmark">Continue reading <em>Latest Indie Royale bundle is the All-Charity Lightning Pack</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/17/latest-indie-royale-bundle-is-the-all-charity-lightning-pack/">Latest Indie Royale bundle is the All-Charity Lightning Pack</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 May 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/17/latest-indie-royale-bundle-is-the-all-charity-lightning-pack/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20240127/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/17/latest-indie-royale-bundle-is-the-all-charity-lightning-pack/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>Patch breaks Street Fighter X Tekken in new and exciting ways</title>
		<link>http://www.consoleplayground.info/252090/patch-breaks-street-fighter-x-tekken-in-new-and-exciting-ways/</link>
		<comments>http://www.consoleplayground.info/252090/patch-breaks-street-fighter-x-tekken-in-new-and-exciting-ways/#comments</comments>
		<pubDate>Fri, 18 May 2012 00:30:00 +0000</pubDate>
		<dc:creator>Jessica Conditt</dc:creator>
				<category><![CDATA[bug]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[game-breaking]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[street-fighter-x-tekken]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2012/05/17/patch-breaks-street-fighter-x-tekken-in-new-and-exciting-ways/</guid>
		<description><![CDATA[  Let's face it: Street Fighter X Tekken just wouldn't be Street Fighter X Tekken without at least one game-breaking bug. This was probably Capcom's thought process when it launched the latest patch, which introduces a glitch that freezes the game when...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/rvVDAmB9EB4" width="530"></iframe><br /> <a href="http://www.joystiq.com/2012/05/17/patch-breaks-street-fighter-x-tekken-in-new-and-exciting-ways/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/glitch.png" style="display:none; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 287px; " /></a></div><br />Let's face it: <a href="http://www.joystiq.com/game/street-fighter-x-tekken"><em>Street Fighter X Tekken</em></a> just wouldn't be <em>Street Fighter X Tekken</em> without at least one game-breaking bug. This was probably Capcom's thought process when it launched the latest patch, which introduces a glitch that freezes the game whenever Rolento's knife hits an opponent's fireball.<br /><br />The above video demonstrates the bug, which affects Xbox 360 and PlayStation 3 games that have been updated to version 1.04, <a href="http://shoryuken.com/2012/05/16/street-fighter-x-tekken-version-1-04-has-a-game-breaking-bug/">Shoryuken</a> reports. The patch does fix a few problems, such as hit box issues.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/17/patch-breaks-street-fighter-x-tekken-in-new-and-exciting-ways/">Patch breaks Street Fighter X Tekken in new and exciting ways</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 May 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/17/patch-breaks-street-fighter-x-tekken-in-new-and-exciting-ways/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20240259/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/17/patch-breaks-street-fighter-x-tekken-in-new-and-exciting-ways/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>Borderlands 2 box art deserves its own post</title>
		<link>http://www.consoleplayground.info/252091/borderlands-2-box-art-deserves-its-own-post/</link>
		<comments>http://www.consoleplayground.info/252091/borderlands-2-box-art-deserves-its-own-post/#comments</comments>
		<pubDate>Fri, 18 May 2012 00:00:00 +0000</pubDate>
		<dc:creator>Jordan Mallory</dc:creator>
				<category><![CDATA[2k-games]]></category>
		<category><![CDATA[borderlands-2]]></category>
		<category><![CDATA[box-art]]></category>
		<category><![CDATA[gearbox software]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2012/05/17/borderlands-2-box-art-deserves-its-own-post/</guid>
		<description><![CDATA[ Sure, we all ready had a post earlier today detailing the lavishly equipped Deluxe Vault Hunter's Collector's Edition and Ultimate Loot Chest Limited Edition of Borderlands 2, but what about us average Joes? What about everyone who wants to look at Bo...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/17/borderlands-2-box-art-deserves-its-own-post/" ><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/borderlands2boxart.png" style="margin: 4px; width: 530px; height: 250px; " /></a></div>Sure, we all ready had a post <a href="http://www.joystiq.com/2012/05/17/borderlands-2-special-editions-revealed/">earlier today</a> detailing the lavishly equipped Deluxe Vault Hunter's Collector's Edition and Ultimate Loot Chest Limited Edition of <a href="http://www.joystiq.com/game/borderlands-2"><em>Borderlands 2</em></a>, but what about us average Joes? What about everyone who wants to look at <em>Borderlands 2</em> packaging, but doesn't want to waste time daydreaming over ornate collector's editions that won't fit in our tiny efficiency apartments? <em>Where's that post</em>?!<br /><br />Shhhhh, it's okay. It's right here, friend. This is that post. Behold, the regular retail packaging for <em>Borderlands 2</em>.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/borderlands-2-box-art/">Borderlands 2 (Box Art)</a></strong></p><a href="http://www.joystiq.com/photos/borderlands-2-box-art/#5031317"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/bl2ps3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/borderlands-2-box-art/#5031318"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/bl2360_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/borderlands-2-box-art/#5031319"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/bl2pc_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/17/borderlands-2-box-art-deserves-its-own-post/">Borderlands 2 box art deserves its own post</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 May 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/17/borderlands-2-box-art-deserves-its-own-post/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20240370/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/17/borderlands-2-box-art-deserves-its-own-post/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>Konami confirms June 12 launch date for Metal Gear Solid HD on Vita</title>
		<link>http://www.consoleplayground.info/252092/konami-confirms-june-12-launch-date-for-metal-gear-solid-hd-on-vita/</link>
		<comments>http://www.consoleplayground.info/252092/konami-confirms-june-12-launch-date-for-metal-gear-solid-hd-on-vita/#comments</comments>
		<pubDate>Thu, 17 May 2012 23:30:00 +0000</pubDate>
		<dc:creator>David Hinkle</dc:creator>
				<category><![CDATA[konami]]></category>
		<category><![CDATA[metal-gear-solid-hd-collection]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[playstation-vita]]></category>
		<category><![CDATA[release-date]]></category>
		<category><![CDATA[transfarring]]></category>
		<category><![CDATA[vita]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2012/05/17/konami-confirms-june-12-launch-date-for-metal-gear-solid-hd-on-v/</guid>
		<description><![CDATA[ The retailers were right. Konami has finally officially announced a June 12 North American launch date for Metal Gear Solid HD Collection on the PlayStation Vita and it's unsurprisingly June 12 in North America. The Vita port includes new control opti...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/17/konami-confirms-june-12-launch-date-for-metal-gear-solid-hd-coll/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/mgs2vita-screen2_530x298.jpg" /></a></div>The retailers were <a href="http://www.joystiq.com/2012/04/30/vitas-mgs-hd-collection-listed-with-june-12-launch-in-america/">right</a>. Konami has finally officially announced a June 12 North American launch date for <a href="http://www.joystiq.com/game/metal-gear-solid-hd-collection"><em>Metal Gear Solid HD Collection</em></a> on the PlayStation Vita and it's unsurprisingly June 12 in North America. The Vita port includes new control options, utilizing the touch-screen and rear touchpad, allowing players to "zoom in on captivating cut-scenes, peek around corners, interrogate enemies, cycle through weapons, and perform rapid attacks with their knife."<br /><br />In addition to the new control options, the PS Vita version of <em>Metal Gear Solid HD Collection</em> can use <a href="http://www.joystiq.com/tag/transfarring">Transfarring</a> to sync save files with the PS3 game. Of course to use this feature you need to own <em>Metal Gear Solid HD Collection</em> on both the PS3 and PS Vita.<p><a href="http://www.joystiq.com/2012/05/17/konami-confirms-june-12-launch-date-for-metal-gear-solid-hd-on-v/" rel="bookmark">Continue reading <em>Konami confirms June 12 launch date for Metal Gear Solid HD on Vita</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/17/konami-confirms-june-12-launch-date-for-metal-gear-solid-hd-on-v/">Konami confirms June 12 launch date for Metal Gear Solid HD on Vita</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 May 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/17/konami-confirms-june-12-launch-date-for-metal-gear-solid-hd-on-v/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20240232/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/17/konami-confirms-june-12-launch-date-for-metal-gear-solid-hd-on-v/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>Capcom Reveals 3DS Spin-off to Lost Planet Series</title>
		<link>http://www.consoleplayground.info/252080/capcom-reveals-3ds-spin-off-to-lost-planet-series/</link>
		<comments>http://www.consoleplayground.info/252080/capcom-reveals-3ds-spin-off-to-lost-planet-series/#comments</comments>
		<pubDate>Thu, 17 May 2012 23:14:00 +0000</pubDate>
		<dc:creator>Nick Todd</dc:creator>
				<category><![CDATA[News]]></category>

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		<description><![CDATA[

















			

















		






















	
		With Lost Planet's roots firmly planted on consoles, it comes as a surprise that the series will soon be making a trip to portables in the form of E.X. Troopers for the Nintendo 3DS.  ...]]></description>
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		<span class="articleText"><p>With <a href="http://www.1up.com/games/xbox360/lost-planet-2/" target_blank>Lost Planet's</a> roots firmly planted on consoles, it comes as a surprise that the series will soon be making a trip to portables in the form of <a href="http://www.1up.com/games/nintendo3ds/ex-troopers" target_blank>E.X. Troopers</a> for the Nintendo 3DS.  Taking an anime-inspired look and featuring gameplay similar to its console brethren, it appears that the franchise will be bringing some familiar elements to Nintendo's smaller screens.  As sudden as the announcement is, Capcom seems to be taking an unexpected approach for the franchise on portables.</p>
 
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		<title>Quantum Conundrum&#8217;s latest trailer blows the doors off time, our minds</title>
		<link>http://www.consoleplayground.info/252093/quantum-conundrums-latest-trailer-blows-the-doors-off-time-our-minds/</link>
		<comments>http://www.consoleplayground.info/252093/quantum-conundrums-latest-trailer-blows-the-doors-off-time-our-minds/#comments</comments>
		<pubDate>Thu, 17 May 2012 23:00:00 +0000</pubDate>
		<dc:creator>Ben Gilbert</dc:creator>
				<category><![CDATA[airtight]]></category>
		<category><![CDATA[airtight-games]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[Kim-Swift]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[quantum-conundrum]]></category>
		<category><![CDATA[square-enix]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2012/05/17/quantum-conundrums-latest-trailer-blows-the-doors-off-time-our/</guid>
		<description><![CDATA[ Quantum Conundrum's more than just fluffy pillows and super heavy stuff. It's also all about ripping apart space and time itself at your whim, with the helpful aid of a glove-enabled "shift device," as demonstrated in the trailer above.Quantum Conundr...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><!--[if IE]><object width="599" height="357" id="viddlerOuter-ceea3bff" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/ceea3bff/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=26707884&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-ceea3bff"><video id="viddlerVideo-ceea3bff" src="//www.viddler.com/file/ceea3bff/html5mobile?openURL=26707884" type="video/mp4" width="599" height="337" poster="//www.viddler.com/thumbnail/ceea3bff/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--> <object data="http://www.viddler.com/simple/ceea3bff/" height="357" id="viddlerOuter-ceea3bff" type="application/x-shockwave-flash" width="599"><param name="movie" value="//www.viddler.com/simple/ceea3bff/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=26707884&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-ceea3bff"><video controls="controls" height="337" id="viddlerVideo-ceea3bff" poster="//www.viddler.com/thumbnail/ceea3bff/" src="//www.viddler.com/file/ceea3bff/html5mobile?openURL=26707884" type="video/mp4" width="599" x-webkit-airplay="allow"></video></object></object><!--<![endif]--><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/quantumconundrum599pxheaderim1525.jpg" style="width: 599px; height: 327px; display:none" /></div><br /><a href="http://www.joystiq.com/game/quantum-conundrum"><em>Quantum Conundrum</em></a>'s more than just fluffy pillows and super heavy stuff. It's also all about ripping apart space and time itself at your whim, with the helpful aid of a glove-enabled "shift device," as demonstrated in the trailer above.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/17/quantum-conundrums-latest-trailer-blows-the-doors-off-time-our/">Quantum Conundrum's latest trailer blows the doors off time, our minds</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/17/quantum-conundrums-latest-trailer-blows-the-doors-off-time-our/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20240106/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/17/quantum-conundrums-latest-trailer-blows-the-doors-off-time-our/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>The glory of Quest For Glory</title>
		<link>http://www.consoleplayground.info/252094/the-glory-of-quest-for-glory/</link>
		<comments>http://www.consoleplayground.info/252094/the-glory-of-quest-for-glory/#comments</comments>
		<pubDate>Thu, 17 May 2012 22:40:00 +0000</pubDate>
		<dc:creator>Rowan Kaiser</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[quest-for-glory]]></category>
		<category><![CDATA[sierra]]></category>
		<category><![CDATA[western-rpgs]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[RPGs]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2012/05/17/the-glory-of-quest-for-glory/</guid>
		<description><![CDATA[Filed under: Features, PC, Retro, Adventure, RPGsThis is a weekly column from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. Last week, when GO...]]></description>
			<content:encoded><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><font color="#808080"><small>This is a <a href="http://joystiq.com/tag/rowan-kaiser">weekly column</a> from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity.</small></font><hr /><div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/17/the-glory-of-quest-for-glory/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/gamqfgretro530.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 305px; " /></a></div>Last week, when <a href="http://www.joystiq.com/2012/05/10/entire-quest-for-glory-series-now-available-on-gog/">GOG.com announced</a> that <em><a href="http://www.joystiq.com/tag/Quest-For-Glory/">Quest For Glory</a></em> was the newest addition to its collection, I was delighted. In fact, I'm not sure that there's a game series that could have induced as much joy. I think some others, like <em>Wizardry</em> or a collection of old SSI games, might have been better and more important, sure. But I have more love for <em>Quest For Glory</em> than those other games. I'm not the only one, either: The <em>Quest For Glory</em> games are great games, yes, but they're also special games.<br /><br /><em>Quest For Glory</em> is a five-title series of adventure/role-playing hybrids, with the first release in 1989, and the last in 1998. They were published by Sierra - a company whose fate was recently detailed to Joystiq by <a href="http://www.joystiq.com/2012/05/10/leisure-suit-larry-creator-talks-dirty-about-the-past-and-future/"><em>Leisure Suit Larry</em> creator Al Lowe</a> - and used similar interfaces and graphics as other adventures, such as <em>King's Quest</em> or <em>Gabriel Knight</em>, combined with combat systems that varied from game to game.<br /><br />Being a genre hybrid is one of the surest ways to become a beloved game. <em>Panzer General</em>, <em>Deus Ex</em>, and <em><a href="http://www.joystiq.com/tag/Mass-Effect-3">Mass Effect</a></em> are all crossover hits, thanks in part to combining role-playing with other genres. Quality hybrids manage to feel both fresh conceptually and comfortable to actually play, a winning combination.<p><a href="http://www.joystiq.com/2012/05/17/the-glory-of-quest-for-glory/" rel="bookmark">Continue reading <em>The glory of Quest For Glory</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/17/the-glory-of-quest-for-glory/">The glory of Quest For Glory</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 May 2012 17:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/17/the-glory-of-quest-for-glory/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20239941/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/17/the-glory-of-quest-for-glory/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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